Trayzadius

Trayzadius is the the first boss in Necromancer Tomb.

As soon as you enter the room, Trayzadius charges. And it’s not just soldier-types he wants to kill. In fact, this boss has a serious mad on for healers, so your tank will be hard pressed to keep him away from their tasty HP.

Trayzadius' room is filled with spikes, which deal a lot of damage. He will periodically break aggro and run to the middle of the room, after which the spikes will pop up. If attacked and pushed/knocked down into the spikes, he will take damage.

Quests
is an objective of the following quests:

Hints
Do Not Chase Trayzadius Around The Room!

No matter how hard you try, Trayzadius is going to run—and run fast—at any healers in the room. Ranged damage is incredibly useful in this encounter, as are stuns and knockdowns if you can land them. But if he gets away from you, trust your tank to handle him. Your best chance of victory is when you...

Fight Near The Spikes!

It sounds crazy to stay close to something that can kill you so very dead, but that’s how you’ve got to play it. If you’re not the tank, head to the back wall as fast as you can, and stay there. If you try to pull Trayzadius toward the half of the room without spikes, he'll reset to the center of the room with all of his HP.

Keep up the damage, use liberal stuns, avoid the spikes, and Mr. Pointy will be dealt with before you know it.