Bastion of Lok Walktrough

A walktrough of the instanced dungeon.

First Section
The first section of the dungeon contains three areas. The first two rooms are full of Devans and Lokians; there are also some Devan warriors in the corridors. Those enemies shouldn't be a threat, so take them down in the way you think better. In these rooms there are also some Weapon Crates, which are needed for a side-quest.

The third area is a larger cave with some Lokians guarding the doors and a lot of Imps The minions are divided in two big groups, so if you want you are able to not fight them all at once. The door leading to the next dungeon section is closed with golem magic, so you'll have to kill the one who locked it.

Tetra Aniask and Soulcrusher
Take the tunnel on the right and clear the first room you enter, then get ready for the first boss fight. is just a big Devan warrior, but don't undervaluate her: she is fast and can teleport backwards to avoid your skills, and she also hits hard. Anyway the Devan isn't very difficult to defeat, but her death won't open the locked door: this means a stronger boss to fight.

Immediately after Tetra Aniask is slain, the will appear in her room. It will attack tha party as soon as it arises, and this may be a problem if any player is injured after the previous battle. Soulcrusher hits for a very high damage with his jumping attacks. It can also shoot by the hole in its body, or give golem-punches to the players. Remember to avoid red circles on the ground, and to run away from Soulcrusher if the boss contracts to release a powerful punch attack around himself. This battle may be long, but it won't be difficult if the party has a good tank. After Soulcrusher's death, the locked door in third room will open.

Second Section
After entering the door, now opened, you will find another room filled with Devans. Following the same tips as the previous ones should be enough to clear the area. You will then need to pass trough a long corridor, with some fences and a Devan fighter with some Imp minions. They should be very easy to kill, but the fences in the tunnel might impede you while fighting.

After you reach the end of the corridor, you will find yourself in one of the four rooms which surround the last area. You need to clear only two of those rooms indeed, but it's better to kill all the enemies here before fighting the last boss, because during the battle they might come to help their leader and I really suggest you to don't let this happen. Also, don't forget to examine the Encrypted Book in the south-western room and the Old Bookcase in the north-western room, for extra XP. Now, get ready to finally fight the dungeon's true boss.

Bloodbound Vulcan and Murdranak
At the beginning of the battle, the will be accompanied by some Imps, nothing more than a bother: ignore them, because they will probably die anyway during the battle being hit by skills directed to the boss. The Vulcan isn't an easy boss: he has high-damaging jumping attacks (just like Soulcrusher) and powerful slashing claw combos, along with an annoying fireball which will make you fall without dealing considerable damage. During this battle it is very important to make your job: healers must heal fast, tanks must protect the party and damagers must hit Bloodbound Vulcan as hard as they can, because this is not going to be a short battle. The boss won't summon any monster except the first ones (of course if you have cleared all the previous rooms), but near the end of the battle in the room will appear a priest Lokian named, the cultists' leader in the Bastion, but he will probably die in the same way as the early Imps. The Vulcan's death is the true end of this dungeon: finally you can get out of there (if you are still alive, of course)!