Arcane Pulse

 is an active skill that can be taught to Sorcerers at level 16 and can be ranked up at later levels.

can be performed with a disc by the Sorcerer to deal damage to multiple targets. However, it takes awhile to fully charge, and moves very slowly (ie. can be dodged). It can hit multiple enemies on its way, but damage is shared among them (as this it not AOE skill). Amount of damage dealt varies dependent on skill rank.

Arcane Pulse is especially important as combo skill: casting is increases crit factor 2.5 times (from base value, equal to +75 more crit, with best glyphs) for 5 seconds. It should be cast before other combat skills. Nova has similar effect.

Using correct glyph allows sorcerer to move freely while charging. Use this to relocate while in combat and you don't lose any DPS.

This skill had some changes during sorcerer revamp (NA: Spellbound patch, EU Portentous Rebirth) in October 2016. It now charges only two bars and it launches two pulses when fully charged. During Mana Boost active it launches four balls when fully charged. Also visuals were changed.

This skill is subject of Skill Advancement at level 70. Advancing skill increases skill damage. Advancing skill also raises character endurance.

Rank table
To obtain and upgrade, one must find a Magic Instructor and pay a certain price of gold dependent on rank.

Glyphs
To glyph, a glyph must be obtained and learned only once. At level 60, a character has 50 glyph points available to spend on all available sorcerer glyphs. Most glyphs, specifically common glyphs can be purchased from a Glyph Master, while fine glyphs must be looted from enemies.

(Disclaimer: As NPC shop prices vary depending on a variety of factors, the prices below are subject to variation. Only take them as benchmarks.)

Gallery
Note: this is old animation and visuals