Class Change

Class Change (sometimes Apex 2.0) is new character development in TERA. It replaces some unused or less used skills with more powerful skills.

Class Change is added to PC version of TERA and released for Slayer and Archer in February patch v114. There is short introductory quest under story [Class Change] New Power (Slayer's Hidden Skill, Archer's Hidden Skill). Players of those classes are invited to Velika to meet Velie, who transports to you to goddess Velik's Sanctuary.

Class Change is accessed in skills menu (key K) under it's own tab. It has five tiers. Two initial classes unlock first two tiers for free, which convert some skills to new versions. You can always revert back to old skills, since new skills are just toggles.

New levels and options unlock with Innate Power manuals. Buy manual from Development Merchant, and fill it with some materials you have to grind for. (Books cost, , , , .) You need two books to unlock both higher tier options :(

BTW, any character should buy and use the manuals. For classes which did not yet get Class Change, it "increases damage" (details unclear). Undocumented estimate from a discord posting is that 1st level book (and skill) increases damage by 20% (for ) and following books by +2.5%. It's better to use the enchanting mats you gather first to get the book, and enchant gear only after that.

Slayer

 * tier 1:
 * Distant Blade is replaced with Rotation Combo
 * tier 2:
 * Fury Strike is replaced with Jump Smash


 * tier 3:
 * option1: Unsheathe gets reduced cooldown after Punishing Blow, Punishing Blow get reduced cooldown after Measured Slice. Unseathe is buffed 30%.
 * option2: Third attack on Rotation Combo resets the cooldown of Decimate (? tranlation error, Punishing Blow?). Decimate increases the skill damage of Jump Smash by 30% for 5 sec.


 * tier 4:
 * Energy Rush: Boost: In Cold Blood get +5% attackspeed per hit and +10% crit chance. Stacks 5x.
 * Energy Boost: while In Cold Blood is active, each hit increases skill damage by +5% and and +10% crit chance. Stacks 5x.


 * tier 5:
 * Savage Strike get iframe
 * Savage Strike gets damage buff

Archer

 * tier 1:
 * Restraining Arrow is replaced with Phantom Arrow
 * tier 2:
 * Arrow Volley is replaced with Illusion Explosion


 * tier 3:
 * option1: Weakness Exposed: No Mercy: Radiant Arrow, Penetrating Arrow or Thunderbold damage increased by 20%.
 * option2: Weakness Exploited: Illusion Arrow buffs damage of Radiant Arrow, Penetrating Arrow and Thunderbold by 15% for 6 seconds.


 * tier 4:
 * Stunning Trap Arrow replaced with Stare Trap
 * Incendiary Trap Arrow replaced with Incendiary Trap Launch


 * tier 5:
 * Wind Walk: Protection: Wind Walk gets and iframe
 * Wind Walk: Illusion: Wind Walk summons an illusion, which fire an arrow forwards. Hit triggers Illusion Trace (same as tier 3 effect)