Stigma

Stigmas are new equipment items that only exists in console versions of TERA. This new system was added in patch 92.01 in summer 2021.

Stigma system is bit similar like race target system in PC version. Some dungeon bosses and some open world bosses have a weakness corresponding to certain stigma (it's marked on boss' HP bar).

There are 4 species of Stigma: Kephale, Soma, Brachium, and Skelos. There are 4 slots to equip a Stigma, so you will want to collect and equip one of each type and enchant them for damage bonus. Console patch 95 added new stigmas and slots called: Ops, Kardia, and Gaster. These only appear in the last boss of the dungeons over item level 460.

Stigmas enchant up to +5 and follow item rarity grades: common, uncommon, rare and superior. Basic "detect weakness" effect is +1% damage, up to +15% for +5 superior for boss having this stigma.

Uncommon or higher also have random stats. All type of Stigma also have ATK, DEF and SOUL options.


 * ATK Stigmas have stats like power, increased damage vs. monster.
 * DEF Stigmas have defensive stats.
 * SOUL Stigmas have crit factor, crit power, cooldowns among others.

Randoms rolls that Stigma can get depend on this ATK/DEF/SOUL type. Higher rarity Stigmas add more stat lines. Random options also depend on Stigma rarity.

Enchanting and Upgrading
Stigmas dismantle into Stigma Shards, which is opens a token shop. You can buy feedstock to enchant a Stigma, or reroll its stats.

To upgrade a +5 Stigma to higher rarity, you need same rarity Stigma with +5 enchantment.