Exodor gear


 * Note: this is mainly about level 68/69 gear. There was also level 65 Exodor Scout gear.



Patch 86 aka "Exodor patch" (EME offial name for patch is "Skywatch: Aerial Island") introduced several new level 68 and level 69 gear sets.

New gear follows item rarity colors: uncommon is green, rare blue and superior golden or yellow (triangle in top-left corner of icon).

New gear sets are level 68 Duranium (green) and Azart (blue) and level 69 superior Annihilation and Dark Light sets. All new gear is tradable and bind-on-equip. It can be liberated up to five times with Liberation Scrolls and sold to other players.

There are two versions of Duranium and Azart gear. Difference is that these have either magic or physical amplification (attack mod) rolls.


 * Master's Duranium gear has physical amplification bonus, Flawless Duranium has magical amplification bonus.
 * Dauntless Azart has physical amplification and Manaforce Azart magical amplification.
 * Annihilation has physical amplification and Dark Light magical amplification.

Which gear you need depends on class: This means significant amount of gear you find is trash that has no use. It should be dismantled to materials you need when enchanting hear.
 * All classes that wear Cloth Armor are magic users.
 * Most classes that use Leather Armor are physical classes, except Reaper uses magical gear.
 * Most classes that use Metal Armor are physical classes, except Gunner uses magical gear.


 * As of December 2020 patch v101 blue and green gear no longer drops.
 * As of January 2021 patch v102 Annihilation/Dark Light no longer drops. Mythic is new starting set for Apex quest and available to all characters from quest The Well-meaning of Barakas.
 * You can upgrade remaining Annihilation/Dark Light gear to mythic Kaia's gear for about per piece and some materials by visiting blacksmith Fovarth in Muhrak's Workshop in Habere to keep enchant level on old gear. This might require finishing the quest Kaia's Anvil you can do on the same visit.

Mythic gear upgrades to new Kaia's Soul Gear (only weapon and chest armor released in patch v102). This requires Lumikan's Wing Fragments.


 * As of August 2021 patch v108 this gear is no longer available. Materials to enchant gear no longer drop in any dungeon or open world and are removed from shops. New level 65 gear is replaced with basic form of Mahtnan's Gear.

Eternal gear
While superior gear was hard to acquire, December 2019 patch also added Eternal Annihilation/Eternal Dark Light gear you could buy with tokens from AQ. It's obsolete and not available anymore. It has same stats as Annihilation/Dark Light (with no random lines) and it's easier to enchant! (What *could* possibly go wrong here...read on.) This gear is bought with tokens you can buy from Free Exodor and Exodor Justicar merchants and get from Vanguard rewards when clearing AQ. This gear is not tradable.

Patch 91 (EU "Kelsaik’s Revenge", NA "Kaia’s Anvil") allows converting Annihilation and Dark Light (and Eternal) to mythic rarity gear. When converted to mythic Eternal has -13% lower amplification values than true Annihilation/Dark Light. In addition, Eternal gear doesn't get new mythic weapon line. This is significant performance loss. Eternal is definitely *NOT* BiS endgame gear.

Patch 92 made enchanting superior gear much easier from +0 to +10, although it uses much more materials. After few tries it's apparent that this didn't happen on Eternal gear. As a result Eternal enchant attempts fail much more often that Annihilation/Dark Light, but each try takes less materials.

Also after the patch superior gear drops more much more and its price went heavily down. As result Annihilation/Dark Light is affordable and less frustrating to enchant (you prolly should not go past +10 with Eternal where it's easier, as it's not real endgame gear).

KTERA (2020.05.14 patch v95.02) has chance to upgrade Mythic version of Eternal to better version. However, you need +15, or gear drops to +9 when converted. (+1 – +9 keeps same enchantment tier). However, possibility to do this only existed in KTERA between two patches and was removed after that. It was never added to NA/EU versions of TERA.

If you have tokens from running AQ, use them to buy gear for alts instead of using blue gear. Eternal gear tokens are now removed from dungeon drops. At least after August 2020 patch you can't buy that gear anymore.

Comparision
New gear has several differences to all old gear:
 * 1) no rollable (enigmatic) lines
 * 2) static RNG lines. This makes every piece of gear semi-unique.
 * 3) Physical or Magical amplification and crit power lines
 * 4) no crystals
 * 5) no chest lines
 * 6) armor has very high defense stats, but low damage reduction (%)
 * 7) no item xp
 * 8) no enhancement correction (fail stacks)
 * 9) no dual effects
 * 10) no set bonuses
 * 11) can break on enhancement attempt (not destroyed, can still be equipped, but not enhanced)

Lack of crystals means new weapons do same damage from all directions of boss. There is no bonus from attacking from back (or front for tanks). You still get crit chance bonus when attacking from rear, as should be done. These weapons have significantly lower crit power (from 6.26 / 8.14 with dyads to 3.42), which was one of the design goals. Also weapons don't get extra crit power against enraged monsters, only static +15 % damage.

No rollable lines means builds with double cooldown reduction are not possible. Healers however keep their triple cdr.

Enchanting
This is simple. Use Forge interface. Only material needed is Dark Shard Armor Feedstock or Dark Shard Weapon Feedstock. After +10 you also need Improved Dark Shard Armor Feedstock or Improved Dark Shard Weapon Feedstock.

Enchant chance is observed to be around 10%. This is very low and makes process RNG heavy and frustrating. Enchant chance was buffed in patch 92 and is ~70% or more. (Except Eternal version of the gear.)

There is no enhancement correction or fail stacks to help the process. Also chance is not shown.

Gear can break when enchant fails. In this case gear is marked with (damaged) after the name. This will not actually break the item, and you can still equip and use it, but you have to repair it before you can continue to enchant.

This is why you have to dismantle spare gear. Duranium gear is repaired with Refined Duranium Fragment, Azart gear with Refined Duranium Ore, and Annihilation/Dark Light gear with Pure Refined Duranium Ore. Lower material convents to higher one with rates of 24:1 and 12:1.

To add insult to injury, gear enchantment level can go down on failure. This can only happen at level +10 or higher. This should not happen on Eternal gear.

Improved Feedstock is bit hard to find. It drops randomly where normal feedstock drops (killing Exodor monsters, dungeons, also available with various tokens and credits), but with much lower chance. You can convent 20 normal feedstock to improved feedstock with Honed Dark Shard Cohesion Arcane for weapon feedstock or Annealed Dark Shard Cohesion Arcane for armor feedstock. These are also random drops or you might get one when dismantling fodder gear.

It's assumed enchant chance is same as shown in some event scrolls: In later patches, it's possible use Serghetto's Gear Protector to prevent gear being damaged while enchanting and Serghetto's Safeguard to prevent possible enchantment reduction while enchanting. These scrolls are available from Serghetto who may appear randomly in some dungeons, or from events.

At +13, it costs around 400,000–500,000 gold to protect gear for one enchant try (with 5% chance). Alternative is to use so called Jurassic Scroll, which guarantees +1 when used (costs about 3 million for armor, 5 million+ for weapon in autumn 2020).

Changes in patch v102
Enchant rate was buffed in patch v102. Chance to enchant is 15% at +14. Also gear gets 1% fail stack on every failed try. You should be able to go to +15 on ~10 tries, which costs around 30–40&thinsp;000.

Dark Shard Weapon/Armor Feedstock is removed. Only Improved Feedstock is needed and drops. Separate repair material is removed, Improved Feedstock is now used to repair.

Performance
According to devs green uncommon gear is same level of performance as Stormcry Gear. Blue rare gear is similar to +6 Stormcry at +0. It's higher than +3 Heroic Oath when enchanted to +10. Legendary gear is similar to +0 Heroic Oath at +0. Is surpasses +3 HO only at +10, but goes up to +15. Rough estimate is that full +15 set does double the damage full +3 HO does.

It should be noted that enchanting any armor pieces also raises its phys/magic amp stat, which means that also enchanting armor raises the damage you do (which didn't happen directly on older sets).

Green Duranium gear is pretty much trash. You should have Stormcry to get to level 68, or new Exodor Scout gear for new characters. If you somehow leveled to 68 with Frostmetal only, feel free to use Duranium gear. It's also given free from Exodor story missions, but only on later on story. It's very hard to get that far without decent gear.

Blue Azart gear is reasonably cheap and has enough stats for most content of late 2019 and early 2020 patches. In summer 2020 it should only really be used for Exodor quest line and leveling. (If you have old +6 Stormcry or higher, keep chest armor and possibly weapon and switch to blue gloves and boots. Then farm daily missions and buy Eternal weapon. Blue gear surpasses +1 Heroic Oath (458 item level) around +6 enhancement.)

With the release of level 65 Exodor Scout gear blue gear it not really needed anymore. Use Scout gear, enchant it and buy superior level 69 gear later. You can buy and use blue weapon since Exodor Scout weapon is kind of trash. +0 Blue weapon is better than scout gear weapon up to +9 or so.

Mythic gear


Since March 2020 patch 91 it's possible to convert Annihilation and Dark Light gear (including Eternal versions) to mythic rarity gear.


 * Annihilation converts to Kaia's Fury gear.
 * Dark Light converts to Kaia's Wisdom gear.
 * Eternal gear converts to Kaia’s Ferocity / Sanity.

Conversion raises weapon Amplification value about 38%. (Base Attack modifier stays same.)

Weapon gets new special line that replaces Azart Mark:
 * Kaia's Judgement:
 * Chance to decrease Crit Resist Factor by 25 and Physical, Magic Resistance by 2000.

Also mythic gear gets new special line that depends on weapon type. This does *not* apply to converted Eternal.
 * Kaia's Defiance (dps classes):
 * Increases damage by 5% while HP is 80% or above.
 * Kaia's Will (tanks):
 * Increases damage to enraged monsters by 5% and aggro by 50%.
 * Kaia's Blessing (healers)
 * Increases damage to enraged monsters by 5% and HP recovery of healing skills by 20% while HP is 40% of below

Mythic gear has 3 lines for Infusion stats. Conversion keeps equipment enchant level and any random unique lines it has.

Doing this requires finishing quest related to Akalath Quarantine (quest "Hidden Enemy") and dungeon itself. This unlocks quest. Also you need farm materials from top level dungeon Corrupted Skynest. Actually, easier way to farm material was train a partner to level 10 and send them to Skynest adventures, which gave one Black Core Shard and several Black Core Nodules daily, which made acquiring this gear trivial.

After January 2021 patch v102 you can upgrade Annihilation/Dark Light gear pieces to mythic ones with one Black Core Essence (costs from blacksmith in Habere if you don't have these),  and 100 Manaforce Refined Duranium Ore (dismantle gear). Just go meet Fovarth in Muhrak's Workshop.

Rerolling lines
Patch 97 in August 2020 added possibility to manipulate random lines that superior gear has. Scrolls to do this drop from new raid dungeon Commander's Residence and are available from Serghetto's event.

Scrolls from dungeon and event can totally randomize lines gear has ("Unstable Option Change Scroll"), or reroll to same number of lines gear already has ("Option Change Scroll").