Thread:Jay rab/@comment-26036601-20150129234117/@comment-26036601-20150131155851

I see... that sounds like a tedious task. And impossible to do alone as well.

Well, I can understand those people since not even the class pages are finished. It's nobodys fault or problem, just a thing that could be done to make TERA better. I see... well, I myself am working full time. And I hope with the upcoming big patch (in 1 mont) I won't be too much bound to the game to lose time for the wiki.

Haha, don't worry. The last I wanted to do is break the current system. I also kept private copies of the old code in case I needed it. But I can understand fully what your worries are. I had some modding projects in the past were I felt that way. But at this point I think it will very likely happen that old gear needs to be updated if I add new features and remove obsolete ones. I'm guessing it won't have any impact if a value gets input for a parameter that doesn't exist. [edit] Also you should expect to see the template broken sometimes when I try new stuff. But I guess there's nobody who would even notice...[/edit]

Regarding adding features for new gear tho. I think it's best to change the green values and the enchantments of +1 to +12 completely into a manual input.

For green values: Right now you can input value x for stat y. Which means you write down "10" and the template fills in the words of the stat. There's a couple problems with that, being that stats often are written in a different order on different gear. And sometimes a stat is even written twice (rare occasion, but happened) on a piece of gear. For example the VM3 gloves here: http://puu.sh/fhtoz/06ba916441.png. They have crit rate increase by 3 and again by 9 right under the defense stats. Those are not rerollables. I think the best solution would be to add like 10 input fields and provide variables to fill them in. A variable for the stat, a variable for the value. So in theory somebody could input 5 times crit rate if he wanted, but we can adapt to changing gear stats.

Similar for enchantments: I'm sure people are interested what rolls an item has. The rerollables can stay like they are right now (+3,+6,+9). But like for the green values a manual input should be provided. +10, +11 and +12 have fixed stats. There are extra stats for Lancer and Priest/Mystic weapons (aggro/heal stats http://puu.sh/fhue7/167df7e92f.png) aside from +3, +6 and +9.

Regarding the progress/projects: That seems to make sense, a summary of what is done and needs to be done (Unfortunately the option to remodel equipment is gone). I'm not so sure to be honest - about what should be done. But for the moment I thought that the informations about the current patch should be complete. That means that all the current gear should be in the wiki with informations on stats/how to obtain. All the current dungeons should be in the wiki. Mainly this. Also I think there should be a page that shows an overview of the current patch and links to certain, more detailed pages. That overview page could be linked on the frontpage.

Another very important task is to update the classes and provide informations/videos on the skills.

Also about ingame icons, you linked somewhere that tera.hangame.com were a good place to find the icons. Do you still know  where to go on that page to find the icons?