Armor Crystals

Armor Crystals are types of crystals, equippable by all players, that go to armor crystal slots. A piece of chest armor can have four crystal slots. Crystals can be obtained from various methods, including Crystal Merchants, other players via direct trade or via the Brokerage, or enemy drops. Vanguard Initiative merchant sells Niveot crystals for Vanguard credits.

Since from TERA early days crystals are simplified. First we saw introduction of crystals affecting all types of monsters (bosses, normal monster and minions) and later even all old crystals were changed to affect all types of monsters. Therefore Hardy is only crystal recommended for PvE like dungeons. For PvP 4&times;Relentless is generally used.

List of Armor Crystal Prefixes and Meanings
The following is a list of the prefixes of the armor crystals found in the game. Each of these crystals can be found in the different levels of crystals (Rhomb, Cabochan, Hexage, Pentant, Concach, Crux, and Niveot) and can also be common or uncommon varieties. Hence, the list below does not list the numeric value for each possible crystal.
 * Anarchic - Decrease damage by X% from bosses.
 * Empyrean - Activates Shield when knocked down or stunned by enraged monsters.
 * Fleetfoot - Increase movement speed by X while out of combat.
 * Grieving - Immediately regenerates X MP when attacked by a player.
 * Inspiring - 50% chance to provide HP Regeneration when knocked down.
 * Poised - Decrease damage by X% when attacked by enraged monsters.
 * Protective - Resist critical hits X% more when below 50% HP.
 * Relentless - Increases maximum HP by X.
 * Resolute - Decrease damage by X% when below 50% HP.
 * Vigorous - Provides HP regeneration of X per 5 sec.
 * Warding - 50% chance to provide Shield when knocked down.


 * Hardy - Decrease damage by X% from monsters.