Azart Hatchery

Azart Hatchery is special kind of instance added in August 2019.

Overview
Hatchery Portal spawns randomly. When defeating level 65 of higher monster, a Wanderer Caiman may appear. Killing Caiman may open a teleportal to the Azart Hatchery. Player(s) can enter the dungeon via this portal.

However, all Caimans do not spawn a portal. Maybe half of them do. Killing Caiman still drops hefty amounts of skill XP.

Dungeon has Federation Spy who starts the event. Dungeon has monster wave of enemies spawning (total about 200 Murderwing and Mournwing Larva [seen in guild quest counter]) and Naga Guardian "endboss". Last boss actually looks like mini version of VH endboss Veldeg.

Monsters drop large amounts of Skill Advancement XP and also defeating them gives lots of XP. Last boss drops Naga Guard’s Belongings that might contain blue halidom and relic or tokens for Blightoath Infusion material. Killing the boss also gives 300 million XP (subject of XP boosts). Skill XP boosts dropped by killed monsters do expire quite fast, and you have to pick them up while fight lasts, or they're lost.

A Wanderer Caiman may appear in any of the following zones when defeating level 65 or higher monster:
 * Celestial Hills
 * Blessing Basin
 * Essenian Crest
 * Timeless Woods
 * Balder's Refuge
 * Sienna Canyon
 * Ex Prima

Portals


The portal to Azart Hatchery has two options: Azart Hatchery and Azart Hatchery (solo). Solo version is supposed to be easier. However, player with high Stormcry gear can easily solo the normal version. Monster wave is quite similar like Celestial Arena has, only tougher. There seems to be HP restoration inside instance.

Up to 5 players may enter portal. Instance doesn't seem to scale with more players, and it's very easy with party.

Players who wish to enter had to be in same party or raid when portal formed. Players in raid may not enter, but can leave raid and form parties of up to 5 players. Also players had to be in certain distance (maybe 30 meter) when portal formed, or they can't enter. Note: if some member leaves party after entering the instance, the instance will reset and kick everyone out, without chance to enter again. So if you formed party and someone can't enter, they have to wait outside until others finish the instance.

Note: after patch 86 spawning portals while in raid no longer works. You can kill monsters in parties (max 5 ppl) and still enter. There are commonly parties farming basilisks in hope to spawn portals in Sienna Canyon.

The portal disappears after 5 minutes.

Mystery Merchants also sell rather costly scroll to summon Hatchery portal.