Raiders of the Lost Eggs

Raiders of the Lost Eggs / Caiman Egg Hunt / Easter Caiman Thieves Hunt / Hunt Down the Egg Thieves is repeating event in TERA that usually happens around Easter.

Lore
Centuries ago, a vast trove of magical eggs vanished from Sikander‘s vaults while he slumbered. Priests blamed rival gods, the gods blamed greedy mortals, and the poporis simply wanted to know if the eggs tasted good. The eggs resurfaced recently, and a troop of caiman thieves seems determined to pocket the precious treasures wherever they turn up. While no one considers caimans the brightest candles on the cake, these bandits always know where to find one of the magical eggs. Why the caimans want the eggs remains anyone‘s guess, but the race is on to recover them and snatch the fabulous treasures inside.

As with all legends, details about the eggs are scarce, but everyone agrees that three grades of eggs exist—bronze, silver, and gold. Most carry potent consumables, rare crystals, or whimsical accoutrements, but rumors persist of exceptional gifts that change the appearance of your weapon…and there's talk of a fiery mount. Find the caiman thieves as they appear randomly throughout the world, defeat them, and claim these unusual treasures of Sikander for yourself!

Current version
This event was partially reworked for April 2019.

Caimans appear on following area only between 10:00 and 22:00 (German time on Gameforge servers):
 * Oblivion Woods
 * Timeless Woods (Essenia)
 * Blessing Basin
 * Tuwangi Mire

Caimans have 100% chance to drop Decorative Egg. You need to dye Decorative Egg with Egg Dye to receive Red Egg. Egg Dyes are delived in mail when logging in and playing 30, 60, 90, 120 and 150 minutes. Total 33 Dyes per day.

Red Eggs are tokens for event merchant in Highwatch.

Where
Caiman Egg Thief spawn near other mobs (including in non-instanced dungeons)—in almost all zones (Including the Island of Dawn - source : Aeminium)

What to do
Bronze Egg, Silver Egg, and Golden Egg are obtained by killing Caiman Egg Thief. However, it is possible for a thief to drop nothing. The thieves are level 1, neutral and are very easily one-shot.

Caiman Egg Thief have a despawn timer of 10 minutes and appear to have a "area spawn"-type of respawn. This means that sitting in literally one spot and killing the same thief over and over is not an efficient way of farming eggs—you have to move around a little. It is possible to have an instant-respawn, but this is simply due to RNG.

There are two theories on spawns:
 * once you kill one, a new thief will respawn shortly (5-15 min unconfirmed) within a small "area" of the previous
 * there is a set number of thieves up at a time, for a specific zone (# seems to vary by zone), and once you kill one, another will spawn in a random area (where there are other mobs nearby)—meaning the fact a thief respawning nearby is due to RNG and not an area-specific respawn timer.

Eggs have been reported to contain uncommon charms and crystals, rare panacea and potions—as well as costume items. A mount and weapon skin are also mentioned in the event post.

Drop Rates
With a sample size of 112 Caiman Egg Thief killed, the following loot statistics were derived. Please keep in mind the sample size is fairly small and may not be accurate.


 * There is a 27% chance that a Thief will drop no egg.
 * There is a 49% chance that a Thief will drop a Bronze Egg.
 * There is a 17% chance that a Thief will drop a Silver Egg.
 * There is a 7% chance that a Thief will drop a Golden Egg.

Maps
Caiman Egg Thief seem to spawn literally anywhere there are other mobs around—they even spawn in non-instanced dungeons! If it appears that they don't spawn in a certain area, but there are mobs around, it is most likely just due to chance, and not because it is impossible for them to spawn in that area.

The Lake of Tears map below has red dots signifying spawns in a single "lap" of the zone, and orange dots signifying all other laps combined. The double dots on the east side of the map seem to support the second spawning theory—that spawns are determined by the number of thieves currently active in the zone, and not by a area-specific spawn timer.