Guide:New player guide/Fighting and dying

Combat
Some quests require you to kill mobs to meet their requirements, but you can also just kill monsters for XP, or their drops. (Killing other than for a quest is called grinding.) Either way, you will have to fight.

You can attack any hostile or neutral mob and they will fight back. Combat can also begin by entering a hostile creature's aggro radius and they will attack you automatically. A neutral mob will ignore you unless you make any kind of threatening action toward it. Sometimes two or more mobs (hostile or neutral) may be linked so that if you attack one, another comes without calling.

To kill the monster you must reduce their health to zero. If the mob reduces your character's health to zero you die.

Often we find that there are certain attacks we use a lot, and others that we never use, no matter how powerful. If you notice that you never use an attack, or stop using it, replace it with something else that you will use. ANYTHING else that you will use, even if it's not an attack.

To reduce a creature's health you can attack in a number of ways:
 * A weapon to attack (usually by using abilities):
 * Melee weapon such as a axe, greatsword, twin swords or lance.
 * Ranged weapon such as a bow.
 * A spell:
 * Direct Damage spells such as (mystic),  (priest), or  (sorcerer).
 * Area of Effect Damage spells such as Metamorphic Blast (mystic), (priest), or  (sorcerer).

Once you kill the creature you may or may not be able to loot and gain some treasure.

Player vs Player (PvP)
With the PvP system, you may fight players if you are on a PVP server or currently in GvG battles.

You can fight players of your choice in duels. Duels will not affect the status of your PvP flag and they do not end up in death. "Death" will cause the duel to end but the loser will be left alive with only one health remaining. You can also fight players in battlegrounds.

Recovery
Health will recover over time when out of combat. During combat you can use potions or spells to recover health or mana during combat. Some special items also allow recovery with effects similar to spells. Potions generally act instantaneously. You may only drink one of these potions every 30 seconds and drinking one potion type precludes drinking the other for the full time. Spells can be instant, but most have a casting time which can be delayed or interrupted by combat.

Death
Unlike other games, in TERA you lose no experience when you die. Your gear is not damaged or you don't lose any stuff.

You only have a chance of losing an equipped crystal in your equipment. By selecting the "Resurrect" button when you die; you come back to life in nearest town with low health, low mana and you lose 100 stamina points.

A Cleric of Restoration is also present in each town who can bring you back to full health immediately. Furthermore, at the point when you die, you are usually doing something that is necessary to complete a quest. In this case, you will have to return to the same place.