Guide:New player guide/Tips

Tips for New Players (or how to make sure you don't end up on everyone's /ignore list)
Presented in approximate order of importance:


 * HAVE FUN AT YOUR OWN EXPENSE. The general rule for any cooperative game, is that you should have fun as long as it doesn't come at the expense of someone else's fun. Sharing the enjoyment of the game is part of the fun.
 * DON'T BEG. We have money because we go out and earn it by doing quests and running dungeons - not by sitting around in cities and towns begging for it. If you go out and complete your quests your money will accumulate quickly.
 * READ YOUR QUEST DESCRIPTIONS. If you carefully read the quest description you are usually told exactly where to go and what to do. Don't be lazy.
 * NO MEANS NO. If someone declines your invitation for a party, guild or duel do not spam them after they have declined. Don't abuse or insult them in private chat either. That kind of stuff can actually get you reported to a GM and could even get you banned! If you feel rejected you are taking it too seriously.
 * NODE RAGE. You don't have automatic rights to every mine, herb or essence that you see - this isn't an offline solo game. If another player is fighting a monster near a mine/herb/essence you shouldn't rush past them while they are busy to steal it.
 * BE HELPFUL - BUFFS. Buff players that you pass on the road - the tiny mana cost of a single buff will replenish long before you reach your destination.
 * BE HELPFUL - MOBS. If you see another player in trouble consider helping them out by healing them or taking a few swings at their monster. However, make sure the monster's title bar has turned grey so you don't steal their kill. Warning; if the player you are helping dies - their monster is coming straight for you!
 * ASK BEFORE GROUPING. Ask a character with a tell/whisper if they want an invite to a group before doing it. Surprise party invites are known as "ninja grouping" and are frowned upon.
 * ASK BEFORE GUILDING. Ask a character with a tell/whisper if they want an invite to a guild or if you would like them to sign a guild charter before doing it. Surprise guild invites or charter windows are known as "ninja guilding" and are discouraged.
 * DON'T CLICK ON THE .JPG. Be wary of keyloggers (harmful programs that attempt to record your TERA password) they hide in dodgy graphics files and programs. En Masse/Frogster warn us not to click on external links in their forums and suggest we use the Launcher to start TERA.
 * KEEP YOUR GUIDES OPEN. There are multiple online, electronic, and printed guides for the game (including www.tera.wikia.com). If you can switch between windows during a session, such as using ALT+TAB on many PCs, it can let you look up answers to your own questions.
 * BE FRIENDLY. There are many different cultures and backgrounds represented by the players of the game. Remember that when interacting with other players. If you are disrespectful of someone or a group it could negatively affect your reputation.
 * LEARN WHEN TO WALK AWAY. If someone's messages are bothering you use the /ignore player_name command. If someone's actions are bothering you, go somewhere else. If someone does something that grossly violates the Terms of Service or the Codes of Conduct open a GM ticket.
 * BE OPEN ENOUGH TO LEARN. There are a multitude of ways to enjoy the game from solo play and professions, to raiding and PvP. There are also a multitude of opinions on how to get the most enjoyment out of each. Explore new parts of the game and new ways of enjoying them.
 * PICK EVERYTHING UP. A fantastic way to get yourself enough copper and silver at the very beginning of the game is to pick all the loot up off the monsters you slay (not just the quest items!). Each individual common item, such as, when sold in stacks, may just generate a little bit more income for you, in order to purchase your first spell or ability upgrade!
 * ASK IF YOU DON'T KNOW Almost every player has asked the following question: "How do I speak on trade channel?". If you don't recognize an acronym (or something else), just ask for information from a more experienced player.

Tips for Grouping with Other Players

 * Aggro and Threat
 * Mobs will target whoever is highest on their threat list. This person is the one with aggro. When grouped in a party, you want this to be a tank (Lancer or Warrior). Let the tank grab aggro before you begin DPS, so that you don't pass the tank in threat and pull the aggro.


 * Roll vs. Pass
 * Item drops come in two flavors, Bind on Equip (BoE) and Bind on Pickup (BoP). BoP items become soulbound as soon as you loot them. When in a group, it's a good etiquette to pass on items that are an upgrade to other players. BoE items may be sold on the trade broker, but they may be of more benefit to your party members than the gold you'd earn in selling them. Items that aren't usable by anyone in the party should be fair game for rolling on.
 * It's usually safe to follow these loot rules:
 * In general, roll on Bind on Equip items
 * If an item is a legitimate upgrade for you, roll but tell your group first to make your intentions clear


 * See the Looting page more details.
 * See the Looting page more details.


 * Item Stats
 * Know which item attributes are important to you. Don't roll unless you have a good reason for why that item's attributes help you the most.