Quest:Visions of Destiny

Visions of Destiny is a level 41 story quest part of the Allemantheia quest chain. It is preceded by and followed by.

Objectives

 * 1) Go to Raeren in Tria and receive information about the Blessing Basin expedition
 * 2) Travel to Tralion and speak with Jelren
 * 3) Meet Lilone at the Crossroads Camp in Blessing Basin
 * 4) Cenotaph Cenotaph Cenotaph Investigate the cenotaphs in the proper sequence
 * 5) Talk to Ansine at the Seekers' Locus
 * 6) Find Destiny's Armillary, south of Seeker's Locus
 * 7) Fabula Stone Use Destiny's Armillary to begin the trial
 * 8) Ayalon <0/1> Guardian Elemental <0/1> Use the Fabula Stone to initiate the test of the Seeress
 * 9) Speak with Mystel
 * 10) Return to Ansine
 * 11) Report back to Jelren

Script
Wait a minute. I've just got orders from the headquarters.

Have you ever heard of Blessing Basin? It's located Northwest of Allemantheia. The expedition over there wants your help.

They say only you can help.

The Mysterium team in Blessing Basin is asking for you by name. It appears they have made an important discovery that involves you.

(Where can I find the expedition?)

Go to Tralion. Jelren is waiting for you. Report to Magistrate Jelren in Tralion at once.

(I understand.)

The Mysterium is most eager to talk to you. They're adamant about needing your assistance, but are more close-lipped than usual about their discovery.

The team is still in the field, so head west to Crossroads Camp. Be prepared for anything. This insistence on secrecy is unusual even for them, so I assume their request will be as well. Go and meet Lilone.

(I understand.)

Glorious! We've been keen to work with you ever since we read about your exploits. You've certainly made a name for yourself in your brief service. Small wonder the gods took notice!

(You read about me?)

Your name, and your deeds, appeared on the cenotaphs a few weeks ago. All of your actions are chronicled there.

You should speak with Ansine at Seekers' Locus. Along the way, read the stones. See for yourself!

(I got it.)

Long ago, Arun and Shara, weary of war, left the realm of strife.

They lay down their treasures and raiments of power, and fell into a deep sleep. And as they dreamed, this world came into being.

(I don't see anything about me.)

Arun's sleeping form became the eastern land, and Shara's the west.

Their tears became the ocean; their breath, the wind. Their dreams became reality.

(The stone continues to chronicle the Age of Gods, the Divine War, and the modern Age of Mortals.)

(Skip to the end.)

Among those to rose up to and protect the world was the adventurer, [player name].

(How can this be?)

...and set off to the city of the goddess Velik. The city was threatened by enemies within, while the worshippers of the deceiver Lok brought chaos over the continent of Arun. Through trials long and hard, [player name] exposed their plot and ended it. But for [player name] and Elleon, the entire realm would have perished.

(This is incredible.)

...and a secret will be revealed to [player name] in the most unlikely of places...

... will face a great trial......the Hand of the Seeress shall walk the path between the shadows of trees in Blessing Basin, and take a step closer to the truth.

(This can't be.)

(Maybe Ansine knows something about all this.)

(I have to speak to Ansine.)

Fascinating reading, isn't it? We didn't believe it ourselves until we inquired whether the Valkyon Federation even had a soldier named [player name].

Elleon's exploits are well known. Yours, less so.

(I'm not here for the fame.)

A wise policy, no doubt.

Well, the instructions are there. You are the "Hand of the Seeress," obviously. You must walk through the shadows.

Whatever test you face next, the stones will guide you.

(Wish me luck.)

The Hand of the Seeress must be tested. When fully prepared, the Hand may use this stone to proceed.

Beware hubris. Destinies are infinitely mutable, and the visions of the seeress guarantee no outcome.

There is no fate but what you make.

(It's almost like writing.)

(The symbols on the stone don't move, but a pattern is emerging in your mind.)

(Well, here goes.)

(The stone is covered in marking, strange but strangely familiar. You sense a great power asleep nearby.)

(Read the stone.)

A test awaits you, [player name].

Are you ready?

(Let's do this!)

And so we meet at last,. I am Mystel, seeress of the gods. You have journeyed far to reach this place in space and time. You've been tested by the huntress herself, and now by me.

I have to know if you have the strength to go even further — to defeat an evil more powerful than any mortal has ever imagined.

(What do you mean?)

Our world faces a danger graver than anyone realizes. It will take a soldier of incredible courage and fortitude to face such an inexorable foe. This test was harsh, but necessary.

You surprised me. You can't imagine how rare that is.

(So I passed the test?)

The test never ends, [player name]. Your performance, however, was most promising. We're on the same path now. In time, I'll be able to reveal more. For now, take this book and study its secrets. There may be a moment where the knowledge in here will carry the day.

Stay strong in heart and purpose.

(I will.)

Our destinies are intertwined now. The journey is clear, even though the destination is yet unknown.

I have other pebbles to place, so I must take my leave. Farewell, for now.

(Thank you, great goddess.)

The goddess of fate chose you, and you passed her test! Incredible! Do you know how few are chosen, much less survive?

This is a moment of enormous importance. I must prepare a report. You should return to Tralion and let Magistrate Jelren know what transpired here. Take this teleportal scroll.

(I understand.)

You're safe! We've been waiting on pins and needles. What happened?

(It was quite a test.)

Incredible! You met with Mystel? And you passed her trial? Your fortunes are rising!

The book she gave you is the Nelsiir Codex. It's said to contain the location of a terribly powerful artifact.

I'll send the codex to the Mysterium in Allemantheia for further study. When the time is right, it will find its way back to you.

Well done, [player name].

Summary Upon Completion
Mysterium scholars in Blessing Basin asked for your aid after tales of your deeds etched themselves into ancient cenotaphs. You studied the cenotaphs and learned you were to face a great test. You faced the guardians of fate and met with the Seeress of the Gods, Mystel. She gave you a warning about the future and an ancient tome.

Rewards

 * 2,640,000 XP
 * x 5
 * x 5
 * x 3
 * x 5
 * x 5
 * x 3