Monster classification

In early days of TERA monsters were classified as bosses, normal monsters and minions.

This classification was used least in weapons and crystals. Many early weapons initially gained lines such "deal +X% damage vs minions" and later endgame weapons lines such "increased damage vs bosses". Also certain Weapon Crystals and Armor Crystals only worked against minions, normal monsters or bosses.

This mechanics seems to be removed from game. Around level 65 patch all monsters inside dungeons were marked as bosses to avoid constantly switching crystals while fighting them. All crystals that affected only one type of monsters are now removed from game. Lately also BAM markers (grey shield or skull icon before name) were removed from monsters' names.

Classification to bosses and other monsters still exists in some form. Certain skills affect bosses and other monsters in different way. Like 9% endurance debuff that some classes get, gives only 1.5% to "bosses". Also new Guild quests only count certain dungeon bosses as "bosses" and not open world BAMs.