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Attributes or stats are basic form of data used to calculate damage or healing.

CombatEdit

These are stats from character profile Combat tab:

AttackEdit

Attack is based on your Power and your equipment's attack modifiers. This stat affects how much damage you deal.

DefenseEdit

Defense is based on your Endurance and your equipment's defense modifiers. This stat inversely affects how much damage you take.

Crit RateEdit

Crit Rate (also called crit factor) is your chance to critically hit an opponent.

Reaching high enough crit rate is key to damage dealing in PvE. As of late 2018 most classes should go for 350 or more. Exceptions are warrior, valkyrie, gunner and archer.

Adding crit rate has diminishing returns and at certain point (so called crit cap) gives no more damage. For attack skill that has 3× crit chance crit cap is 224 when attacking from behind (non-castanic).

Crit PowerEdit

Crit Power affects how much damage your critical hits do.

Normal crit power in TERA is 2.0. That means each critical hit does 2x damage of normal hit. Crit Power can be increased with Weapon Crystals, weapons and some accessories rolls, Prime Battle Solution, and Dragon mounts. Crit power when hitting enraged monster from behind with weapon equipped with all dyad niveots and using prime battle solution reaches 8.14.

Note that character profile does not show total crit power available, only effect of potions.

In PvP crit power is more limited. Only Savage weapon crystals work, which means crit power of 2.0 + 1.32 with Savage Niveot from critical hit from behind. Also weapons and accessories rolls work. Especially weapon can be rolled to 0.3 extra crit power.

Crit ResistEdit

Crit Resist is your chance to avoid being critically hit by an opponent. This stat only has meaning in PvP combat.

ImpactEdit

This value is removed from tab. It was product of equipment impact modifiers and Impact Factor, but equipment balance modifiers are removed from game.

This stat affected your ability to knockdown and stagger your opponent. Only Impact Factor matters anymore.

BalanceEdit

Balance was the product of your Balance Factor and equipment balance modifiers. Equipment balance modifiers are removed from game.

StatsEdit

PowerEdit

Power is a class-based stat affecting your attack skills. Adding more power gives linear increase to damage dealt by attacks skills.

EnduranceEdit

Endurance is a class-based stat affecting your defense.

Impact FactorEdit

Impact Factor is a class-based stat affecting your impact. This stat affects your ability to knockdown and stagger your opponent.

Balance FactorEdit

Balance Factor is a class-based stat affecting your balance. This stat affects your ability to resist knockdown and stagger.

Attack SpeedEdit

Attack Speed affects your attack speed. In other words, how fast each attack and spell finishes.

More attack speed means more damage if useful combat skills can be cast.

Movement SpeedEdit

Movement is your movement speed while walking. There is separate non-combat movement speed and combat movement speed that applies when character is in combat mode.

Mount speeds are not listed.

Flying SpeedEdit

When mounted on flying mount.

ResistancesEdit

Weakening Effects (Green)Edit

This stat affects how well you resist weakening effects such as stat decreases and other green-bordered effects.

Periodic Damage (Purple)Edit

This stat affects how well you resist periodic damage and other purple-bordered effects.

Stun (Red)Edit

This stat affects how well you resist stun and other red-bordered effects.