Card Collection was added to TERA in October 2019 patch 86.
EME has assigned key SHIFT + B to open the Card Collection. Gameforge TERA client has no key assigned. You have to open collection from Main menu->My Character->Card Collection. You'll want to assign a key for it in Options->Shortcuts->UI Menu.
Card Collection works quite similarly to Enhancement Points system. You collect cards that are shared with all characters on your account. You can initially equip two cards of different types that give different bonuses. You also have total 9 points to spend on cards.
Collecting Cards[edit | edit source]
Some cards are given as quest rewards. Rest are collected and you need 20 card fragments for 1 complete card.
There are 5 different types of cards: Characters of TERA, Monsters, Gatherable (Ore, plant etc), Fish and Location.
Some cards are quest rewards from new quests or Exodor story quests. Quests that give cards are:
- level 11
- level 42 ,
- level 58 Quest:Saving Seeliewood I, Quest:Saving Seeliewood II
- level 64 Quest:Too Many Argons I, Quest:Too Many Argons II
- Level 68 Quest:Exploring Exodor
- Level 68 Quest:The Rescue
- Level 68 Quest:Engine Shutdown
- Level 69 Quest:The Hero Returns
Some cards require huge grind in farming certain mobs in certain location, fishing, gathering or doing dungeons. Some cards are available from reputation merchants with Vanguard Initiative, Exodor Justicar or Free Exodor credits, which require doing daily missions.
Expanding and completing card collection (even "bad" cards) is important, since size of collection determines how many cards you can equip. Also completing the collection gives awards, like powerful cards or random card fragments. Collecting all the cards available in initial set and events gets you to about 2/3 of level 3, which allows equipping 4 cards and gives 15 equip points. It's not possible to get all collection awards with cards that were initially released. This means more cards will be released later.
There has been several events related to Card Collection.
- First event soon after CC release gave new green "Starlight Festival Elin" and "Blood Festival Elin" character cards.
- Second event in spring 2020 gave Syona, Hasmina, Fraya, Rhodos, Kaia and Velik character cards and and also Elins from previous event. 8 event characters have only uncommon green version.
- Summer 2020 event added new card type "Mount". These cards can be used in addition of previous cards (although they take equip points).
December 2020 patch v101 added blue (rare) rarity cards and 5 new characters, 23 new monsters, 10 new gatherable, 5 new fish, 9 new locations (patchnotes seem to have different numbers. There are now total 503 different cards.
Rare versions of cards don't drop anywhere. Blue rare cards are only available thru The Card Fusion Process. There are no rare versions of event character cards (although blue mount cards exist). This means collectable cards are again more powerful than old event cards.
- New dungeons Catalepticon and Killing Grounds have both added two new cards, one card only dropping from hard mode dungeon. These cards can't be crafted.
- Manglemire reopening for April 2021 gave two new cards: Manglemire and Manglemore. These cards only have common and uncommon versions, uncommon version only through Selection Fusion. Cards are no tradeable. Also previous event cards are available from event merchant.
- Separate event running same time gives 6 new Flower themed cards in common and uncommon rarities.
Collection Levels[edit | edit source]
Collection level 4 opens possibility to equip two cards from same class, ie. two different character cards.
Card Fusion[edit | edit source]
This is a new process to combine extra cards for a small gold cost to create new cards. This is currently the only way to make rare cards.
The new button is on the bottom of your Inventory tab in the lower right corner.
Once you open this menu you can manually select 4 different cards to fuse into a new card. You can also choose automatically by selecting common or uncommon cards.
After that you can go to the second tab and select specifics to go for a upgraded card type.
For each type of card you do not upgrade you gain mileage points. At 1000 mileage points you can exchange them for 20 mileage tokens which opens a new card menu to choose what you want to buy with your tokens.
Equipping and Effect[edit | edit source]
Equipping cards have effects like new Physical or Magical Amplification (attack) or Resistance (defense), attack/defence vs. certain type of monsters, crit power, PVP attack or defense, faster gathering or fishing, or experience boost on Skill Advancement XP.
Characters of TERA:
- Physical / Magic Amplification and resistance
- Monster aggro
- Physical / Magic Amplification and resistance based on race target: Ancestor, Argon, Azart, Beast, Demon, Dragon, Faerie, God, Giant, Magical Creature, Magical Device.
- more HP or mana
- Mana restoration
- Gathering time
- Mount movement speed
Location cards (occasionally "panorama"):
- Physical amp and resistance, crit power, magical amp and resistance and crit power
- Cats for fishing
Generally, for PVE you want to equip:
- best character card you have, which gives most amplification for your skills (physical or magic depending on class)
- location card for crit power
- mount card for more amplification or crit power
- monster card for correct type monster
- fish card for some crit factor
For PVP must is:
- combat movement speed
- character card for defense or amplification
- gatherable card for more HP
- location card for PVP attack/defense and HP recovery
- fish card for Auto-fishing time
- or Wait Time for manual fishing
External Links[edit | edit source]
- Essential Mana Card Calculator
- TERA Quick Card Guide