A character class defines the type of weapon (twin swords, lance, axe, greatsword, runeglaive, disc, bow, staff, arcannon, powerfists, scythes, shuriken or scepter), armor type (metal, leather or cloth) and skills available for a character of use. There are thirteen playable classes in TERA. Each class has its unique set of usable skills. Two different characters of the same class in TERA are very similar to each other. They have same skills available and can play the same role in gameplay. However, playable races have minor differences and character has a bit for customization available, like the ability to glyph most of the available skills for personal preference and newer EP and Skill Advancement systems.
List of classes
The Archer is a lightly armored class which specializes in a bow capable of long ranged damage-dealing. Their bow allows them to shoot devastating blows toward the enemy from a safe distance. The Archer is quite agile, being able to dodge and move quickly across the battlefield.
The Berserker is a heavily armored melee class with the role of offensive damage dealer. The class weapon, a large Axe, allows the berserker to create devastatingly powerful, but uncontrollable blows. Berserker is unique DPS class that can block incoming damage instead of using dodges. Also the class has one of the most powerful AoE skills when spinning the axe around.
The Brawler is a heavily armored class that specializes in tanking using Powerfists. Brawlers build up their rage whenever they use their skills. Once their rage is enough, they can block frontal damage while attacking and even counterattack dealing damage back to the enemy. Brawlers are able to push together groups of enemies and cause massive damage to all of them.
The Gunner is a heavily armored ranged DPS class which unleashes powerful attacks using an Arcannon. They can also summon constructs which can damage opponents and heal the player at the same time. Gunners are known for the single most powerful attack in game, the Balder's Vengeance.
The Lancer is a heavily armored class which uses a lance for melee defensive capabilities. Since they have a large shield alongside the lance, most attacks can be blocked, after which the lancer can retaliate with their shield. Lancer specializes in buffing allies with various shouts, and can even protect them from damage. If enemy happens to be out of reach, lancer can throw a magical hook and chain that drags an enemy, or even group of enemies to their range.
The Mystic is a cloth armored class which uses a scepter for long ranged supportive healing capabilities, various passive party buffs and for cursing, confusing, sleeping and slowing enemies. Controlling the powers of Arun and Shara, their main focus is to heal their allies and to hinder their enemies, whilst keeping a distance from the battlefield. They also have the ability to drain mana from their enemies, granting it to their allies and summoning powerful minions called Thralls to support them at need.
The ninja is a cloth armored melee DPS class that uses a Shuriken to deal damage. Ninjas are a very mobile class focused on evading enemy attacks and chaining skills into combos, which can make them difficult to master. They generate Chi energy, which they use to trigger powerful abilities.
The priest is a cloth armor class which specializes in a staff with long ranged supportive healing capabilities. Priests have various blessings and buffs to give, which enhance their allies' powers, and protective shields which can negate the damage before it happens. The Priest is considered the most powerful healing class, alongside the Mystic.
The reaper is a leather-wearing class that uses dual chain scythes to dispatch their foes. The reaper is mobile class that utilizes its chain scythes not only to damage, but also absorb health and whip across the battlefield. Reaper attacks utilize simple combos, but it also has a very complex system of buffs that you have to remember to use.
Reapers begin at level 50, but you may only create a reaper if you have another class that is already level 40 on your server. Once you do, you’ll begin in their starting zone in the midst of the destruction of Pora Elinu.
The Slayer is a lightly armored class which uses a giant Greatsword for melee offensive damage-dealing. As DPS class, slayer is meant to flank their enemies and attack from behind or the sides where they will hopefully not be hit. Many slayer attack skills resist damage, staggers and knockdowns while used, which makes the class much tankier that the armor type would tell. Slayer attacks are rather slow and deal massive damage. Class uses simple combos, which makes it quite easy to learn. Even Slayer attacks are slow, they have rather good mobility with self-buffs for run speed, coupled with a ranged sword strike and backstabs.
The Sorcerer is a cloth armored class which specializes in a Disc with ranged offensive damage-dealing capabilities. Although they do have a wide variety of single-target spells, many of their skills are AoE or splash damage. They have in their arsenal many types of skills, from AoEs to slow moving fireballs to the ability to freeze a group of enemies, charged skills, traps, lock-in skills or skill to hit all targets within a 15 meter line. Although wearing cloth armor, Sorcerers are not that squishy, may be in par with archer, but definitely tankier than healers in cloth armor. They also have superior dodges and ways to negate or absorb incoming damage.
The Valkyrie is a close-combat specialist with a dual-focus of crowd control and burst damage. Valkyrie uses an intricately-carved runeglaive to attack enemies, brand runemarks onto them and explode the marks for massive damage. Being another lightly armored fighter, the valkyrie relies on being mobile and evading enemy attacks while she deals out high damage to her enemies.
The Warrior is a lightly armored class which uses a pair of twin swords with melee offensive damage-dealing capabilities. Warrior has superior agility and speed and best means to dodge incoming damage of all classes. Warrior attack skills depend heavily on combos, with random skill resets and on combo point system to use finishing skill for a high damage hit. Warrior attack speed is very high and skills execute fast. This leads to more actions-per-minute than most classes, which means you have to smash buttons faster. Although earlier considered hardest DPS class to play, new skills have made simple damage-dealing easier, while newer classes have grown (like Valkyrie, Reaper) to the similar level of complexity.
Another level of complexity is that warrior can also play as tank, keeping boss attention and blocking damage while also doing the DPS rotation. Also warrior gets the magical leash like lancer. Their AoE skills are mainly focused in area stuns and pulling enemies together.
|Tank||Melee Offense||Ranged Offense||Healing|