|The Gunner:||Skills •||Glyphs •||Weapons •||Armour|
|Combat range||Very long (20 meters)|
|Movement speed||Very Slow (90%)|
|Armor type||Heavy Armor|
The Gunner is a class that has been introduced in the expansion TERA: Fate of Arun. This class is only available to female High Elves, Castanic and Elin races. The Gunner's best abilities rely on a new resource called Willpower on the death of mobs. Build up Willpower to 100% and new skills become usable including Bombardment and Balder's Vengeance. Willpower does take time to build up however.
The Gunner class also includes a summonable robot named HB-1 (Heal Bot) who heals the Gunner and does small amounts of damage to mobs.
Gunners are fast-moving, high-DPS ranged combatants who never stop to ask questions—they’re too busy shooting first! A gunner combines fast-paced play with strategic use of summoned constructs, and positions herself to make use of the best skills for any given situation. A unique aspect of the gunner is how she uses Willpower to activate devastating attacks. A gunner generates Willpower every time she kills an enemy, and when her meter is full…look out! Willpower fades rapidly when not fighting, so don’t stop shooting until every enemy is rekt!
Equipment and attributesEdit
Gunner wears Metal armor which give significant defense values.
Gunner uses standard ranged Weapon Crystals: Spiteful, Savage, Focused and Pounding.
Recommended weapon rolls are Damage vs. enraged monster; Damage vs. enraged monsters; +6.9% damage from behind and Flat 6% damage, and Cooldown reduction. With low gear that has only 4 enigmatic lines keep pick Cooldown reduction as first roll.
Major part of gunner damage comes from Burst Fire. Burst Fire has ramp up feature and its crit chance raises quickly while firing. Therefore it's not necessary to stack much crit since it's wasted after 100% crit chance. Recommended crit rate for gunner is to go to 180 total crit rate and build power after that.
Unload on multiple enemies at once with this Willpower-fueled skill, and keep firing penetrating shots until your bar is empty. Which may take a while, because you’ll get more Willpower with every kill. This skill is around 30% of gunner's total damage.
A very good snipe, long range and high damage in one shot.
Another high damage burn skill.
Fire energy pulses that power through enemies, detonating at a point of your choosing. Your HB construct will fire bombs at the same spot to seal the deal.
Very fast skill that does reasonable damage and gains lots or Willpower.
Unique charge skill on gunner. It loads faster with cast after Burst Fire or Rocket Jump.
A useful skill for getting your enemy’s attention. Not only does it deliver a spread of penetrating damage, but you’ll gain Willpower for each successful hit. And use your Rolling Reload skill afterward to move you into position and reload your arcannon for another volley.
Loads mana, willpower and can reset Arcane Barrage and Scattershot.
Swing your Arcannon to slam your enemies, then fire an explosive shot to knock you and them back.
Gunner's autoattack skill. Its damage is low, but is cancels animations of other skills and reloads mana. This skill should cast between each skills.
Only three of the seven races are available to gunners so far.
- Castanic have which increases their running speed during combat for dodging magic circles, though this only lasts 30 seconds, after which there is a 5 minute cooldown, and which gives them a higher chance to shoot a critical hit from the back.
- High elves have which completely recovers their mana, and which restores an amount of mana upon revival to get back into combat quickly.