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The Priest: Skills Glyphs Weapons Armour

Heal Thyself
Skill information
Tooltip description
Heal ThyselfHeal Thyself
Cast time Instant
MP cost 200
Cooldown 5sec
Restore X HP to yourself (modified by your heal bonus).
Level 1 and above
Class Priest
Source Character creation
Target Self
Mana cost 200
Cast time Instant
Cooldown 5sec

Heal Thyself is an active skill that is automatically learned by Priests upon character creation and is able to be ranked up at later levels.

Heal Thyself can be performed with a staff by the Priest to heal him/herself. It has a short cooldown, and heals a lot of health. Also taking into account that the healing spells learned at higher levels are mostly aimed at allies instead of the Priest, this skill will always remain crucial to the Priest's gameplay.

Amount of health healed varies dependent on skill rank.

Rank table Edit

To obtain and upgrade Heal Thyself, one must find a Magic Instructor and pay a certain price of gold dependent on rank.

Rank Level Cost HP Healed
I 1 - 362
II 6 1Silver 16Copper 460
III 12 3Silver 36Copper 608
IV 18 10Silver 08Copper 829
V 24 31Silver 36Copper 1175
VI 30 75Silver 10Copper 1476
VII 36 1Gold 82Silver 16Copper 1864
VIII 42 4Gold 77Silver 78Copper 2205
IX 48 10Gold 92Silver 47Copper 2414
X 54 23Gold 88Silver 83Copper 2532
XI 60 45Gold 96Silver 44Copper 2709

Glyphs Edit

To glyph Heal Thyself, a glyph must be obtained and learned only once. At level 60, a character has 50 glyph points available to spend on all available priest glyphs. Most glyphs, specifically common glyphs can be purchased from a Glyph Master, while fine glyphs must be looted from enemies.

(Disclaimer: As NPC shop prices vary depending on a variety of factors, the prices below are subject to variation. Only take them as benchmarks.)

Icon Name Skill Level Glyph Points Cost Description
Heal Thyself Glyph Glyph of Restoration Heal Thyself 20 5 49Silver 23Copper Increases HP regeneration by 20%.

Gallery Edit

TERA Priest - Heal Thyself

TERA Priest - Heal Thyself

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