|The Ninja:||Skills •||Glyphs •||Weapons •||Armour|
|Combat range||Close-Mid Range|
Ninjas are quick on their feet and use dodging abilities to avoid damage, instead of relying on armor. By using their shurikens they build up Chi, which can be used to unleash powerful abilities.
The ninja is a nimble strategist who relies on hit-and-run tactics and misdirection to attack quickly and get away cleanly. She deals deadly damage with her impressive shuriken, up close or at range. Ninjas can also harness their Chi to produce devastating flame attacks.
The ninja is a cloth armored melee DPS class that uses a Shuriken to deal damage. Ninjas are a very mobile class focused on evading enemy attacks. They generate Chi, which is used used for the most powerful attacks.
Initially ninja is very easy with few skills but becomes more complex with new Apex skills.
When released, ninja was totally overpowered with 30% more damage than any other DPS class. Since Bluehole doesn't like to nerf anything, older classes were gradually reworked and finally balanced when Apex was released (and monsters buffed later). In PVP only ninja fireball skill was nerfed, since class was not really OP in PVP due being so squishy.
Skills and racial traits
Ninja skill set before Apex is really simple. Decoy Jutsu is backstab skill with 10 sec cooldown. This makes ninja very mobile.
There are three basic attack skills: Double Cut, Skyfall and Circle of Steel. All have powerlinks for next skill, so they should be cast in that order. If you run out of skills to use, just cast Combo Attack to reduce all basic cooldown by 0.5 seconds.
It should be noted that highest damage burst ninja has is their fireball skill. Ninja skills gain Chi energy, that is used for skill Burning Heart. This makes ninja throw fireballs at enemies. Unlike other classes, majority of Chi does not come for normal attacks, but there is special skill Attunement to gain 50% of Chi (1 min cooldown, −20% with glyph). It also buffs Burning Heart, so it's ideally cast when Chi is at 50%. Note that Burning Heart cooldown depends on how many fireballs were launched, so bigger damage means longer cooldown.
Ninja has interesting set on evasive skills. Shadow Jump works just like Evasive Roll on some other classes. It moves short distance and can be used to pass through enemies, it has iframe to dodge special attacks and can be cast two times within 3 seconds before cooldown.
One Thousand Cuts is used to prepare for enemy attack. It's quite unique high damage iframe that works for both DPS and dodging attacks. Although it activates quite slowly (first frames of skill are not iframes), which mean ninja should prepare for attack.
Smoke Cloud is other dodge skill. It creates a 3 second cloud of smoke around ninja, which also protects allies (works like shield, not like iframe).
Focus is special system for ninja. Always activate this skill. You gain stacks that improve your damage 2% per stack and stack max 5 time. Stacks are reset if ninja is knocked down (originally ninja lost all stacks when just hit).
There is one skill with useful combos: Impact Bomb throws a bomb at enemies knocking them into air (boss monster cannot get knocked up...), makes ninja jump backwards and buffs damage for 4 seconds. It's obvious you should cast it before using the biggest damage skill, the Burning Heart. If you don't have Burning Heart available, just use Leaves on the Wind to throw daggers which crit enemies while they are knocked into air.
Ninja has some rudimentary crowd control skills which are only useful in angering mobs or pestering people in PVP. Bladestorm throws a rotating shuriken 12m ahead of ninja. This staggers enemies for a while. Death Blossom throws shurikens into various directions, where they knock down enemies and pull them together.
Apex makes ninja significantly more complex.
There is real boost skill Inner Harmony, which gives Chi regeneration while active and boosts other skills. New fireball skill Fire Avalance has same cooldown as this and should be obviously cast only with Inner Harmony active.
Boomerang Shuriken is combo skill with three parts. Main idea is that each part of combo activates faster when any skill is cast between parts.
Quick Attack is simple filler skill with low cooldown useful in combos.
Only elins can become ninjas, so there is no customization in regards to racial traits. All ninjas have and which increase their movement speed, increases plant gathering speed, makes enemies less likely to attack, and can be used to teleport to .
Gearing and Attributes
For gear with enigmatic rolls you can pick, recommended weapon rolls are Damage vs. enraged monster; Damage vs. enraged monsters; +6.9% damage from behind and Flat 6% damage, and Cooldown reduction. With low gear that has only 4 enigmatic lines pick Cooldown reduction as first roll. Alternative to enraged damage is to run double cooldown reduction.
With new level 70 patch Exodor gear ninja uses gear with magical amplification: Manaforce Azart or Dark Light gear. (Crystals, rollable weapon lines incl. double cooldown and chest line are not available on level 68/69 Exodor gear or on new level 65 Exodor Scout gear released after that.)
Generally ninja skills have 2× crit chance, expect Fire Avalance which is guaranteed-to-crit 3× skill.
By the late stage level 70 endgame bosses are level 73, which mean similar crit levels are required. However, with gear progression this is easier to achieve. For endgame full power set of Warlord rings, earrings and necklace is recommended and superior (yellow) relic+halidom for crit factor.
With patch 93 new passives ninja damage scales with magic amplification value.
Glyphs and crystals
Ninja uses standard melee Weapon Crystals: Bitter, Savage, Focused and Pounding.
Specializing in glyphs like all classes means a great deal to customization.
Notable glyphs are:
|This section requires an expansion. |
EP Damage is generally not useful.
Generally first max magic crit power, then max magic amplification.
|Tank||Melee Offense||Ranged Offense||Healing|