Classes: Archerminiicon Berserkerminiicon Brawler Gunner icon small2 Lancerminiicon Mysticminiicon Ninja Priestminiicon Reaperminiicon Slayerminiicon Sorcererminiicon Valk Symbol Warriorminiicon

The Reaper: Skills Glyphs Weapons Armour

Reaperminiicon Reaper
Role Offense
Combat range Mid-ranged (8 meters)
Movement speed Normal (110%)
Weapon type Scythes
Armor type Leather
"Whip across the battlefield."

The reaper is a light armored class which specializes in a pair of scythes with mid-ranged offensive damage-dealing capabilities. The class is only available to Elins.

The main traits of the reaper are mobility and survivability through dodging. Reapers have a wide variety of area of effect attacks to slay multiple foes and the special ability to avoid death and uses powerful combos to do massive amounts of damage.

Official description Edit


"Do you want a class that can takeout multiple enemies at once? Do you want a class that is part melee, but also mid-ranged? Do you want a class that’s born from the ashes of destruction? The reaper is what you want, providing all this and more.

The reaper is a leather-wearing class that uses chain blades to dispatch their foes. Reapers begin at level 50, but you may only create a reaper if you have another class that is already level 40 on your server. Once you do, you’ll begin in their starting zone in the midst of the destruction of Pora Elinu. The reaper is a very mobile class that utilizes its chain blades not only to damage, but also absorb health and whip across the battlefield."

Equipment and attributes Edit

Equipment Edit

The reaper is equipped with high-level gear the moment of its creation known as the secret order set. The class comes with a leather armor set and a pair of scythes.

Attributes Edit

Reaper uses standard melee Weapon Crystals: Bitter, Savage, Focused and Pounding. With low crit factor substitute Pounding with Carving.

Recommended weapon rolls are Damage vs. enraged monster; Damage vs. enraged monsters; +6.9% damage from behind and Flat 6% damage, and Cooldown reduction. With low gear that has only 4 enigmatic lines pick Cooldown reduction as first roll. Due tight Reaper rotation double cooldown reduction is also popular choice.

With new level 70 patch Exodor gear reaper uses gear with magical amplification: Manaforce Azart or Dark Light gear. Reaper is unique class that uses leather armor with magic amps. This makes gearing the class quite much cheaper. (Crystals, rollable weapon lines incl. double cooldown and chest line are not available on Exodor gear level 68/69 gear or on new level 65 Exodor Scout gear.)

Reaper main skills have rather low crit chance. Main damage skills are mix of double crit chance and triple crit rate, which make reaper one of the lowest critting classes. The most common crit+crit power build uses all crit rings, earrings and necklace. For level 70 play half of accessories crit and half power should be enough to reach 300+ crit rate required.

Reaper skills also cast rather slowly and most players want to use Energetic etchings on weapon and gloves. Adding attack speed without cooldown reduction that Energetics give makes skill rotation rather hard, since reaper rotation is pretty tight and inflexible due long cooldown of skills.

With patch 93 new passives some reaper skills scale with magic amplification value. This makes amp better roll than crit power.

Skills and racial traits Edit

Skills Edit

Reaper is considered melee class even the attack skills have somewhat long reach. Reaper relies on combos and skills buffing other skills with powerlink glyphs.

Some useful combos are:

Death Spiral Death Spiral spins scythes around reaper. It has side effect of slowing down monsters and buffing Double Shear and Grim Strike. Grim Strike Grim Strike is considered your main damage skill. Sundering Strike Sundering Strike however is hardest hitting with double crit chance and longer cooldown.

Pendulum Strike Pendulum Strike jumps reaper backwards and also buffs Whipsaw.

Cable Step Cable Step pulls reaper forward. It also stuns monster or player it hits. It also has side effect of boosting attack speed and it's therefore used to speed up slow casting skills.

Shadow Burst Shadow Burst creates explosion around reaper. It hits hard with double crit chance. It also knocks down enemies and pulls monsters together. While casting reaper is immune to stuns and knockdowns.

Shadow Lash Shadow Lash is used to load reaper mana. It has bad crit chance which makes it weak damage skill. However it must be used as filler and to reload mana.

Due long cooldowns main learning point when playing reaper is to find skill available to use. Some fillers are also needed. Smite Smite is stun attack to stun monsters and other players, but it's used as filler in dps role.

Reaper gets powerful boost skill. Shadow Reaping Shadow Reaping decreases skill cooldowns by 70% and resets them when cast. Use it to spam as many Sundering Strikes you can while it's active.

For dodging reaper gets Shadow Step Shadow Step and Retribution Retribution. Shadow Step works like Evasive Roll on other classes. It can be cast twice before cooldown hits. This skill is iframe to avoid damage and can move through allies and enemies. Retribution is somewhat different dodge skill. When activated before attack reaper jumps forward when attacked. All skill animation is not part of iframe and timing is important.

Apex changesEdit

As part of Awakening reaper gets total two news skills to its main rotation:
Dark Harvest is chain skill that usable after Grim Strike or Sundering Strike. This skill has cooldown of only 5 seconds, so it should be weaved in rotation whenever possible. It's has side effect of boosting Shadow Burst and Sundering Strike with enhanced versions.

Recall Scythes similarity activates after Grim Strike or Sundering Strike.

It's probably easiest to cast Dark Harvest after Grim Strike like this:

Actual reaper guides may disagree. Enhanced Shadow Burst is powerful and fast-casting and should be used when available. Overall new reaper rotation is quite complex with new skills available only for few seconds, and enhanced versions of highest damage skills similarly.

While Shadow Reaping and with double cdr rolls it possible to just spam:

Finally, reaper too gets "ultimate" skill with 5 minutes cooldown. Binding Scythes surrounds enemy with corrupting chains for 10 seconds during which it constantly takes damage. This skill should be used when boss enrages.

Assassination is new passive coupled to Shrouded Escape skill. When Shrouded Escape is used, damage vs. monsters is increased 200 % for 6 seconds, and all attacks became critical hits, counted as attacks from behind. Guaranteed back-crits is similar effect many other classes got with Apex. However, since this effect is added to Shrouded Escape, it's impossible to use it while soloing. When Shrouded Escape is used, reaper drops all aggro which leads to boss reset. It's in example impossible to use this skill in Ghillieglade, where it would be most useful when fighting Banyakas from front.

Reaper actually gets other "guaranteed back-crits" skill as level 67 Smite unlock.

Racial traits Edit

Reapers are an Elin only class. They have no special racial abilities to assist in combat. Instead, they get multiple abilities for non-combat situations such as swimming and movement speed outside combat.

Glyphs and crystals Edit

Glyphs Edit

The following are recommended glyphs that either improve the Reaper's mobility or damage.

Generally most important glyph are those that give extra crit chance or crit factor. Next glyphs buffing skill damage and powerlink glyphs.

Glyph of Powerlink - Increases skill damage for the next chain skill by 20%: Grim Strike

  • Sundering Strike Sundering Strike
    • Glyph of Power - Increases skill power by 15%
    • Glyph of Carving - Doubles critical rate
  • Grim Strike Grim Strike
    • Glyph of Persistence - 30% chance to eliminate cooldown
    • Keen Grim Strike - triples crit factor
    • Empowered Grim Strike - increases damage 15% vs. monster (Apex superior glyph)
  • Death Spiral Death Spiral
    • Glyph of Powerlink - Increases skill damage for the next chain skill by 20% Double Shear
    • Glyph of Powerlink - Increases skill damage for the next chain skill by 20%: Grim Strike
  • Whipsaw Whipsaw
    • Glyph of Power - Increases skill power by 25%
    • Glyph of Energy - Decreases cooldown by 20%
  • Pendulum Strike Pendulum Strike
    • Glyph of Energy - Decreases cooldown by 20%
    • Glyph of Powerlink - Increases crit rate for the next chain skill by 30%: Whipsaw
  • Cable Step Cable Step
    • Glyph of Energy - Decreases cooldown by 20%
    • Glyph of Haste - Increases attack speed of next skill by 50% upon hit
    • Glyph of Powerlink - Increases skill damage for the next chain in the skill by 20%: Shadow Burst
  • Shadow Burst Shadow Burst
    • Glyph of Energy - Decreases cooldown by 20%
    • Hastened Shadow Burst: Speeds casting by 25%.
    • Carving Shadow Burst: Doubles chance to crit.
  • Retribution Retribution
    • Glyph of Energy - Decreases cooldown by 20%

Crystals Edit

A reaper's kit already gives them enough CC and mobility. As such, they should focus their crystals on damage and survivability.

Reaper uses standard melee weapon crystals. Bitter, Savage, Focused and Pounding. With low crit factor substitute Pounding with Carving. For armor only recommended is Hardy.

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