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The Sorcerer: Skills Glyphs Weapons Armour

Sorcererminiicon Sorcerer
Role Offense
Combat range Long (15 meters)
Movement speed Normal (110%)
Weapon type Disc
Armor type Cloth
"Focused intellect and raw killing power."

The sorcerer is a cloth armored class which specializes in a disc with long ranged offensive damage-dealing capabilities.
Although what seems the weakest of all in terms of defense, the Sorcerer is full of great knowledge in magical spells varying from strong area attacks and devastating fireballs for a quick destruction.

Official description Edit

"Sorcerers fight from range, shaping magic through an arcane disc, channeling the force of will into sheets of flame, icy blades, and spheres of pure energy. The sorcerer strikes and evades and strikes again, flanking the foe, leaping out of danger, playing a game of position. With only sorcerous robes for protection, staying clear of attacks is vital, and dealing massive damage in a spectacular fashion is all in a day's work for this explosive class.
Warriors of the intellect, sorcerers are at their best when they stand apart, watch for vulnerability, and then make their foes pay dearly for it. Sorcerers may not be as flexible as other classes, but when your close-quarters companions fall in battle it's awfully nice to have arcane artillery at your disposal.

Equipment and attributes Edit


Equipment Edit

The sorcerers lack of healing abilities combined with the poor defense provided by cloth armor leave them the most physically vulnerable cloth armor based class. As such, sorcerers are often played defensively, and striking when a suitable opportunity arises. The disc equipped by the sorcerer is used to channel powerful magical spells that take the form of fire, ice, lightning and mental energy to damage their opponents.

Attributes Edit

Sorcerer uses standard ranged Weapon Crystals: Spiteful, Savage, Focused and Pounding. If crit rate is low, Pounding can be switched to Carving.

Recommended weapon rolls are Damage vs. enraged monster; Damage vs. enraged monsters; +6.9% damage from behind and Flat 6% damage, and cooldown reduction. With low gear that has only 4 enigmatic lines pick cooldown reduction as first roll. It's also possible to run double cooldown reduction.

Recommended chest line is increased damage of Meteor Strike.

Recommended build for PVE is the usual crit+crit power. Sorcerer main skills have rather low crit chances. However, sorcerer gets 75 crit bonus during most of the skill rotation. By some guides sorcerer should aim to have total crit rate of around 50+280. This can be achieved using crit rings, earrings, necklace and underwear. Part of this can be substituted with crit foods or Mystic aura.

After Exodor sorcerer discord recommends about crit: "If you just want one single setup for both healers aim for ~273 written in your profile without any buffs or consumables. Around 368 total is good value which ignores most RNG and temporary aspects."

Skills and racial traits Edit

Skills Edit

Aman Sorcerer

A male amani sorcerer using Flaming Barrage Flaming Barrage.

Sorcerers are capable of casting powerful magic and utilizing elemental attacks that range from fire, ice, lightning and mind elements. This aspect is made more apparent with Sorcerer's Awakening and skills are now divided to three categories: fire, ice and arcane magic.

From fire resources, the sorcerer is best known for Meteor Strike Meteor Strike, a powerful hellfire flame that deals damage to foes in front of the sorcerer.

Other main damage skills are Void Pulse Void Pulse and 18px Lightning Strike. Both have 2× crit chance glyphs when attacking monsters. Lightning Strike also has reset glyph for possibility to reset skill after casting, which means it can be cast again. Lightning Strike falls under arcane magic and Void Pulse is fire attack.

Sorcerer doesn't directly have combo skills. However, there are two skills that buff other skills' crit factor after cast. The Arcane Pulse Arcane Pulse is a spell that charges up and sent in a straight direction, dealing damage to anything standing in the way. It has side effect of boosting crit factor 2.5 times for for 5 seconds (2.5× of sorc's base 50 crit factor = +75 crit). Nova has similar effect, +75 crit factor for 4 seconds. Main damage skills should be used while crit boost lasts.

Based on this we have basic sorcerer rotation:

  1. Nova -> Meteor Strike Meteor Strike
  2. Arcane Pulse Arcane Pulse -> Void Pulse Void Pulse -> 18px Lightning Strike (while it resets)

These two chains however don't take all the time Meteor Strike takes to be available again (around 9 seconds with single cdr roll). Pre-Apex sorcerer ends up using lots of low crit chance filler skills. The most common of these are 18px Frost Sphere and Flaming Barrage Flaming Barrage. Also Flame Pillar Flame Pillar and Painful Trap Painful Trap can be used when standing close to enemy.

Note: on later patches Meteor Strike is changed so that casting finishes far before meteor strikes. Therefore it's possible to reverse Meteor Strike and Nova, and Nova effect activates before meteor strikes. This makes better rotation:

  1. Meteor Strike Meteor Strike -> Nova (new style)

Special aspects of some skill to be considered: while charging Arcane Pulse Arcane Pulse sorcerer can move freely if proper glyph it used. Use this to relocate while in combat and you don't lose any DPS. While casting Nova sorcerer takes only half damage and has high resistance to stagger and knockdown. This skill can be used for "Nova Tanking" some damage to avoid using dodges.

Special skill from ice resources is the Hail Storm Hail Storm which freezes the ground and slows down enemies and damages them. This skill should always be cast when it's available, as it damages enemies over time.

Although weak when it comes to close combat, the sorcerer has multiple ways to counter that weakness with maybe second best dodge skills. Wrap Barrier makes sorcerer immune to damage for maximum of 2 seconds, Mana Barrier Mana Barrier will allow the sorcerer to endure damage in exchange for mana. In addition sorcerer can use Stone Skin Stone Skin to turn to stone statue and became immune to all damage. Finally, the Glacial Retreat Glacial Retreat, a chilly spell which will cause the caster to leap backwards, giving enough distance to continue a combo.

Finally, since rework (in NA: Spellbound patch, EU Portentous Rebirth in October 2016) sorcerer gets quite standard boost skill for extra damage: Mana Boost buffs damage for 20 seconds. Also during rework mana management of sorcerer is greatly simplified. Sorcerer no longer needs to use special skills to keep their mana up. Even burns and Adrenaline Rush from lancer can probably be handled with a single mana potion. Using double Energetic etchings might drain mana and glistering dyad niveot might be needed.

Apex changesEdit

Sorcerer's superior glyph from apex quest gives Lightning Strike 50% reset chance for 3 glyph points.

New attack skills sorcerer gets with Apex are Ice Lances, Fusion and Implosion. New skills remove need for most low damage fillers.

Ice Lances launches some ice spikes from side of sorcerer that hit targets up to 15 meters. Skill has zero casting time so it's basically free damage. Hit from Arcane Pulse or Nova increases Ice Lances damage by 30%, so the skill should be cast after either of those. Probably after Arcane Pulse, if Arcane Pulse is always used when its available, since skills have similar cooldown times Sorcerer discord advised usage is: "it has no animation so just smash it non stop like the good ape you are. 50 HPM or go home".

Fusion is actually combination of three different skills. Activating skill requires filling fusion meter with two different elements from Flame, Frost and Arcane. After two elements are used, one of the skills activates. Possible attacks are: Prime Flame (flame + frost), Arcane Storm (arcane + flame), or Iceberg (frost + arcane). Casting skill uses no mana and it hits harder and faster than Meteor Strike. Note: damage is reduced 20 % if two same attacks are used in row. For optimal damage you have to rotate your Fusions. Fusion has similar resistance to stagger and knockdown like Nova, but no damage reduction effect.

Implosion is new sorcerer "ultimate" skill with 4 minute cooldown. It's becomes active only during Mana Boost and after using all three elements (it still stays active for a while after Mana Boost ends). Using this skill raises sorcerer in air and they became invulnerable during cast. This skill has very long animation, but it can be cancelled with Backstep or Teleport Jaunt and skill still hits at the end of animation. During attack targets in area are pulled together and players get multiple staggers.

Gallery Edit

Racial traits Edit

Being able to pick between one of the seven races proves to be a tough choice. Each race has their own unique racial traits that can effectively improve the gameplay of the sorcerer, depending on race choice:

Generally Elin is said to have fastest animations on skills. However Castanic race passive is especially important for sorcerer.

Glyphs and crystals Edit

Glyphs Edit

Specializing in glyphs like all classes means a great deal to customization. Notable glyphs are:

  • Meteor Strike Meteor Strike: Carving Meteor Strike: Doubles the chance to crit when attacking monsters
  • Meteor Strike Meteor Strike: Energetic Meteor Strike: Decreases cooldown by 20%
  • Meteor Strike Meteor Strike: Hastened Meteor Strike: Speeds casting by 25%
  • Arcane Pulse Arcane Pulse: Empowered Arcane Pulse: Increases skill damage by 25%
  • Arcane Pulse Arcane Pulse: Slick Arcane Pulse: Can move while charging
  • Arcane Pulse Arcane Pulse: Keen Arcane Pulse: Increases crit factor by 2.5 times for 5 seconds
  • Void Pulse Void Pulse: Carving Void Pulse: Doubles the chance to crit when attacking monsters
  • Void Pulse Void Pulse: Energetic Void Pulse: Decreases cooldown by 20%
  • 18px Lightning Strike: Carving Lightning Strike: Doubles the chance to crit when attacking monsters
  • 18px Lightning Strike: Persistent Lightning Strike: 50% chance to eliminate cooldown (Apex glyph)
  • Nova: Energetic Nova: Decreases cooldown by 20%
  • Nova: Hastened Nova: Speeds casting by 30%
  • Nova: Keen Nova: Increases crit factor by 2.5 times for 4 seconds

These are your main damage skills in PVE.

  • Mana Boost: Energetic Mana Boost: Decreases cooldown by 20%
  • Mana Boost: Lingering Mana Boost: Increases effect duration by 20%

Improving your boost skill.

  • Hail Storm Hail Storm: Energetic Hail Storm: Decreases cooldown by 20%
  • Flaming Barrage Flaming Barrage: Hastened Flaming Barrage: Speeds casting by 40%

These are for last bits of DPS in PVE.

You dodge and defensive skills.

  • Time Gyre Time Gyre: Energetic Time Gyre: Decreases cooldown by 15%
  • Time Gyre Time Gyre: Blazing Time Gyre: Speeds casting Meteor Strike by 25% for a few seconds
  • Time Gyre Time Gyre: Multiplicative Time Gyre: Increases number of lock-on targets by 2.
  • Mindblast Mindblast: Hastened Mindblast: Speeds casting by 30%
  • Burning Breath Burning Breath: Hindering Burning Breath: Decreases the effect of healing skills on foes by 30% for 10 seconds
  • Glacial Retreat Glacial Retreat: Lingering Glacial Retreat: Increases effect duration by 40%

These skills are mainly used in PVP.

  • Flame Pillar Flame Pillar: Empowered Flame Pillar: Increases skill damage by 25%
  • Flame Pillar Flame Pillar: Energetic Flame Pillar: Decreases cooldown by 20%

Flame Pillar is used in PVP as it staggers enemies. Also it can be used to fight large number of mobs since it hits every target with equal force.

  • 18px Frost Sphere: Energetic Frost Sphere: Decreases cooldown by 30%
  • 18px Frost Sphere: Lingering Frost Sphere: Increases effect duration by 50%
  • 18px Frost Sphere: Slowing Frost Sphere: Decreases opponent's Movement Speed by an additional 20%
  • 18px Frost Sphere: Blazing Frost Sphere: Speeds casting Mindblast by 40% for a few seconds

This is mainly for PVP to slow down enemies and speed up Mindblast. Although Frost Sphere is used in PVE to give Ice effect to Apex Fusion skills and cooldown reduction might be needed.

Crystals Edit

PVE Crystals Edit

Recommended crystals for sorcerers is the same for any ranged damage class. This includes a savage niveot, spiteful niveot, focused niveot and a pounding niveot or a forceful niveot. Choosing between a pounding and forceful niveot is left to user preference as there is little damage difference between the niveots. It is safe to leave one on for general dungeons.

For dyad niveots, it is recommended to have poisdly secondary roll or relentless secondary roll. Having four poisdly secondary rolls will yield an 8.8 percent damage reduction against enraged monsters

Defensive crystals are the standard hardy niveots. For dyad secondary rolls, it is recommended to use Glistering rolls as the secondary roll for MP replenishment. As a sorcerer, mana is a major issue and Glistering replenishs some MP when the player crits from behind which helps alleviate the mana issue.

Gallery Edit

References Edit

v · d · eList of Classes
Defense Melee Offense Ranged Offense Support
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