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The Warrior: Skills Glyphs Weapons Armour

Warriorminiicon Warrior
Role Offense
Combat range Very short (2 meters)
Movement speed Very fast (120%)
Weapon type Twin swords
Armor type Leather
"Swift blades bring swift defeat."

The warrior is a light armored class which specializes in a pair of twin swords with melee offensive damage-dealing capabilities.
The main traits of the warrior are agility and fast execution skills. Although not the best when it comes to taking a hit, the warrior specializes in great dodging skills thanks to its fast movement speed to avoid getting hit.

Official description Edit

"A warrior deals damage with impressive, deadly feats of swordplay while weaving in and out of enemies' attacks. It's the warrior's way to dive into the middle of the fray and mow down the opposition. Invulnerability while using the Evasive Roll skill means the warrior can do enough damage to hold aggro, and still dodge and roll out of harm's way. Coming up from behind an opponent after a roll enables the warrior to strike from behind, before his opponent can turn and counterattack.
The warrior's deft moves and quick dodges make it easy to hold aggro while avoiding damage. Quick to make decisions and quicker to draw swords, the warrior will not fall back on the battlefield. If you've misplaced your warrior, always look ahead—never behind.

Equipment and attributes Edit


Equipment Edit

Geared with only leather armor, the warrior takes advantage of such ease of weight in order to excel in dodging skills above all other classes. With the right amount of timing and precision, the warrior can hold down an enemy easily to a point where it could be considered a defender. Equipped with a pair of powerful twin swords, the warrior can use them to create large, quick and powerful attacks of damage to hit anything surrounding it as it dodges attacks.

Attributes Edit

Warrior uses standard melee Weapon Crystals: Bitter, Savage, Focused and Pounding.

Recommended weapon rolls are Damage vs. enraged monster; Damage vs. enraged monsters; +6.9% damage from behind and Flat 6% damage, and Cooldown reduction. With low gear that has only 4 enigmatic lines keep pick Cooldown reduction as first roll. It's not uncommon to see top-end warriors use double cooldown reduction rolls.

Warrior differs from other classes in its build since Assault Stance provides extra crit rate. Furthermore main Warrior damage skill Scythe has 3x crit chance at full edge.

Scythe reaches crit cap (100% crit chance) at 224 crit, castanic warrior at 211 crit due their race passive.[1] However some more crit is recommended since you might cast scythe on lower edge and other main damage skill, Blade Draw has only 2x crit chance. As result warrior should be use mixed build with rings, earrings and necklace and underwear for desired crit rate + power ratio. Optimal crit rate might be somewhere around 250–270.

Due high attack speed warriors often have problems with mana. Using Glistering Dyad Niveot in one armor crystal slots is recommended solution for this. Even one is enough to keep mana up.

Skills and racial traits Edit

Skills Edit

Warrior is maybe the most flexible class in TERA. Warrior can be played as offense or damage dealing class, or as tank. For these roles warrior has special mode: Assault Stance Assault Stance and Defensive Stance Defensive Stance. Warrior starts with no stance and either have to be switched on, and both provide bonuses for the role.

Damage dealing with warrior is based heavily on combos and on system called Edge. Most warrior attack skills increase the Edge counter. The Edge is spent with skill called Scythe Scythe. This skill alone does around ~40% of warrior DPS.

Other main damage skill is the Blade Draw Blade Draw. Blade Draw cast alone is very slow and must be chained after other skills. When glyphed Blade Draw gives 2 Edge and has 50% chance to reset (pre-Apex). Common chains to Blade Draw are:

If Blade Draw doesn't reset, we end up using filler skills to build edge. Poison Blade Poison Blade is very fast skill and gives 2 Edge, even if itself has marginal damage. Rain of Blows Rain of Blows and Rising Fury Rising Fury as filler give 1 Edge. Also Backstab gives 2 Edge but has longer cooldown.

Scythe Scythe reaches its maximum crit chance 8 Edge and does it's maximum damage at 10 Edge, and anything over it is wasted. Scythe has to be chained from Blade Draw, Poison Blade, Rain of Blows, Evasive Roll, or force cast with Leaping Strike (Slayer and Warrior) Leaping Strike (Warrior).

Several warrior skills have special characteristics. Poison Blade Poison Blade gives opponent poison debuff which drains HP, Rising Fury Rising Fury slows down enemies, Combative Strike Combative Strike gives opponents endurance debuff (usually overwritten by tank's debuff), Traverse Cut Traverse Cut increases warrior's attack speed, Vortex Slash Vortex Slash pulls enemies together.

In Defensive Stance Defensive Stance warrior is fully featured tank. There are few skills usable only in this mode. Warrior can now block attacks with Cross Parry Cross Parry. Cross Parry uses Resolve like Lancer's equivalent skill and block cannot hold forever. Correct timing on block increased Edge. Other skill is Infuriate to force boss to enrage at the start of the fight.

For movement and evasion warrior gets standards skills: Backstab moves behind target and stuns target. Evasive Roll moves short distance and can be used to pass through enemies. Both skills also have iframe to dodge special attacks. In addition of these dodges warrior gets also Death From Above Death From Above, that generates Edge, and doesn't use Resolve like Evasive Roll does. DFA also keeps position.

Warrior also gets quite standard boost skill for extra damage: Deadly Gamble Deadly Gamble buffs crit chance by 50% for 20 sec and halves skill cooldowns.

Perhaps the most peculiar skill of warrior is to summon shadow of themself. There are two skill that do this. Smoke Aggressor Smoke Aggressor summons shadow that gets aggro from warrior and monsters start chasing the shadow. Also it's used to absorb damage, since shadow take 50% of damage warrior would take during 20 seconds it lasts. Other version is Smoke Flanker Smoke Flanker, only usable in tank mode. After blocking an attack and while holding the block, this skill summons shadow in front of boss and teleports the warrior behind the boss, while boss keeps attacking the shadow.

Racial traits Edit

Being able to pick between one of the seven races proves to be a tough choice. Each race has their own unique racial traits that can effectively improve the gameplay of the warrior, depending on race choice:

Castanic and Elin have long time been favourite races for warrior due their animation speed. Also post-Apex also (female) High Elf have seen some popularity.

Glyphs and crystals Edit

Glyphs Edit

Specializing in glyphs like all classes means a great deal to customization. Notable glyphs are:

  • Scythe Scythe: Carving Scythe: Triples the chance to crit when attacking monsters.
  • Scythe Scythe: Empowered Scythe: Increases Edge damage by 30%
  • Blade Draw Blade Draw: Empowered Blade Draw: Increases skill damage by 25%
  • Blade Draw Blade Draw: Persistent Blade Draw: 60% chance to eliminate cooldown (Apex glyph)
  • Blade Draw Blade Draw: Advantageous Blade Draw: Increases Edge generation by 1 per hit.
  • Blade Draw Blade Draw: Carving Blade Draw: Doubles the chance to crit when attacking monsters.

Higher damage, double crit chance and chance to reset for your main damage skills.

  • Rain of Blows Rain of Blows: Empowered Rain of Blows: Increases skill damage by 25%

This is your main filler skill before apex skills are unlocked.

  • Charging Slash Charging Slash: Energetic Charging Slash: Decreases cooldown by 25%
  • Charging Slash Charging Slash: Powerlinked Charging Slash: Increases skill damage of Combative Strike by 50% for a few seconds

Charging Slash is fastest combo to Blade Draw.

  • Deadly Gamble Deadly Gamble: Energetic Deadly Gamble: Decreases cooldown by 25%
  • Deadly Gamble Deadly Gamble: Lingering Deadly Gamble: Increases effect duration by 20%

Evasive Roll normally costs 500 of warrior's 1500 RE. This glyph allows warrior to do four Evasive Rolls in row.

  • Traverse Cut Traverse Cut: Lingering Traverse Cut: Increases effect duration for yourself by 50%

Last two are most useful in PVP.

  • Combative Strike Combative Strike: Powerlinked Combative Strike: Increases skill damage of Rising Fury by 20% for a few seconds

This is for getting last piece of damage.

Crystals Edit

25px This section requires an expansion. [edit]

Gallery Edit

References Edit

  1. "The Warrior Bible" by Assa

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